A roll-up of high-frequency community reports, what's already fixed, and a few rumors that are unconfirmed. Most issues already have a workaround or a shipped fix.
Bottom line: the game is broadly playable; most "stuck" moments are actually wrong quest state or wrong bait, not bugs. Grouped below by resolution status.
| Issue | Status | Notes |
|---|---|---|
| Solo bosses too hard (Albatross, Pufferfish near-impossible) | Resolved | v1.0.9 added Easy/Hard difficulty; solo players use Easy to progress. |
| Corrupted save files | Fixed | Fixed in v1.0.9; since v1.0.6 autosave every minute + manual saves. |
| Speedrun "travel to any island without unlocking" exploit | Fixed | Removed in v1.0.4 / 1.0.5; routes being rebuilt. |
| Slot-machine skins invisible at 4K | Fixed | Fixed in v1.0.4 / 1.0.5. |
| Roulette duplicate skins / odd payouts | Mitigated | Addressed after v1.0.10; odds unpublished — see Reel guide. |
| Issue | Status | Notes |
|---|---|---|
| 0x11C7 launch crash | Unfixed | Some players report launch-stage crashes; verify file integrity / update GPU drivers. |
| No Steam Cloud; Deck saves don't sync across devices | Awaiting dev | Store page doesn't list Steam Cloud; strong community demand, no official reply yet. |
| Post-1.0.10 "uncook" (cooked items can't be reverted) | Community ask | Players want cooked tools/weapons revertible; water cleans them but there's no "un-cook". |
| Items missing after loading | Community report | Often tied to ground-item persistence cap/priority; v1.0.10 raised the count and order. |
For control-related pitfalls see the Controls guide; for version changes see Patch Notes; for bait-preference changes by version see Bait & Lures.