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News & Updates

Official updates, milestones, and community talk from the first week after launch. Kept current.

1,000,000+
players in 2 days
373,971
peak concurrents (8/26)
94.1%
Steam positive rate
8
max players (1.0.4+)
Official

Updates & milestones

08/26
2026
Milestone

1 million players in two days; more content confirmed

Dazed Games announced on Steam: "WE HIT 1 MILLION FISHERMEN! THANK YOU ALL!" In the same post the studio answered the obvious follow-up β€” "Yes, we'll be adding more content!" β€” without detailing what that will include.

Source: Zero1Gaming
08/26
2026
Milestone

Peak concurrents hit 373,971, outpacing a CoD beta

The launch weekend peaked around 340,000 concurrents and climbed to 373,971 by 8/26. For context, Call of Duty: Modern Warfare 4's free beta the same weekend drew roughly 115,000. For a small indie co-op game, that made it one of August's breakout Steam releases.

Source: Maxbit Games Β· GameBrief
08/24
2026
Update

v1.0.9 adds Easy / Hard difficulty modes

Difficulty is now selectable from the main menu and in-game. Easy: creatures have -25% HP and deal -50% damage. Hard: +25% HP and +25% damage. The patch also adds a Steam connectivity debug readout in the main menu and fixes corrupted save files. Solo players stuck on a boss finally have an official out.

Source: GameBrief
08/21
2026
Update

Patch run: 8-player lobbies, private rooms, anti-griefing

1.0.4 raised the lobby cap from 4 to 8 players and nerfed the Pufferfish and Whale. 1.0.5 added invite-only private lobbies, in-game session-type switching (needs a restart), removed fake "Game Name" servers, stopped griefers from joining and instantly ending sessions, added X/Y axis inversion, and dropped the minimum locked FPS from 50 to 30. 1.0.6 overhauled saves: autosave every minute plus manual saves on Save / Main Menu / Quit.

08/20
2026
Launch

Launch on Steam with a -38% week-one discount

Released 8/20 at $7.99, discounted to $4.95 for launch week. Solo is playable but several bosses (Albatross, Pufferfish) are community-reported as near-unbeatable alone β€” the game is designed around co-op. Windows only; no Mac or Linux build.

Community

What players are talking about

08/28
2026
Community

r/HowToFish is the source for undocumented Trick Shot values

Kill multipliers for trick shots (aerial kills, no-scope spins, long-range headshots) are not published by the developer. The r/HowToFish subreddit has become the de facto data hub β€” GameBrief's review cites its player-tested values directly.

Source: r/HowToFish Β· GameBrief
08/26
2026
Community

Community focus: solo boss difficulty vs. co-op chaos

Reviews and Steam feedback converge on the same point: boss HP and damage do not scale with party size, so Albatross and Pufferfish are close to unbeatable solo. v1.0.9's Easy mode became the standard answer. Players also keep asking on the subreddit whether basic weapons need rebuying on later islands β€” most weapons and upgrades carry across islands.

Source: GameBrief Β· Review
08/22
2026
Community

Speedrunners: the island-skip bug is fixed, routes are being rebuilt

Patches 1.0.4/1.0.5 removed the exploit that let players travel to any island without unlocking it β€” a direct hit to early speedruns. The same patch fixed 4K slot-machine skins going invisible. The community is waiting on rebuilt routes.

Source: In Game News
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Note: compiled from public news sources and community posts on 2026-08-28. Prices, concurrent data, and patch contents may change; Steam is authoritative.